add (anotherSprite ) // then interact with all items via group // these changes are applied to every element within the group Adding States to the GameĪdd a new state to the game by using and associating a key to a state object: You don’t typically use drawing primitives in phaser (not as far as I have seen in tutorials and examples), but you can use this method to render debug information on top of the screen. There’s also a render method where sprites and such are rendered onto the screen. This is the game loop for this particular scene. update where you update the state of the game objects of the scene as the game progresses.create where you create the game objects which will take part in that scene.preload where you preload your resources for that game scene.Game states have three methods where you do stuff: I [created a very simple starter project for developing web-based games. Using it in a modern web development setup with Webpack and TypeScript.Using a starter project provided by the community like this barebones Webpack one or this other that enables ES6 through webpack.Using a web prototyping tool like glitch, jsfiddle, etc.Just drop a script tag with phaser in an html file and start hacking.You can start developing a game in Phaser in many ways. The user will be able to interact with these game objects via an input that we define (like a keyboard) and their actions will make the game objects move and interact with other game objects in a world powered by one of the physics engine. In general, a game will be composed of different game scenes (Game states) where we will render different game objects (images, backgrounds, sprites, text, etc). Physics: Phaser provides several physics engines that you can use to implement common game mechanics like movement, jumping, falling (through gravity), collisions, etc.Camera: Phaser comes with a built-in camera and useful helpers that let you define a camera that follows a player.It even comes with built-in support for building HUDs and handling HUD user input. Input Handling: Phaser provides helper classes for input handling via keyboard, mouse or gamepad.Game Objects: Game objects are any type of static or interactive object present within a game: background images, sprites like a game character or a monster, tilemaps, etc.Assets Loader: Let’s you load assets within the game like images, sprite sheets, tilemaps, sound and music.This act as a natural division of the different parts of a game and a way to group game objects and game mechanics. Game States: A game is composed of different scenes (like the start scene, a map scene, the game scene, credits scene, etc) which in phaser are called Game States.Game: Phaser provides a Game object that represents the game itself and gives you access to different game-wide events, properties and utility functions.This will give you an idea of the different elements that compose a game in Phaser: Phaser CE vs Phaser 3? Which one to choose? I have had a hard time finding good learning resources for either versions of Phaser, but they are more readily available for Phaser CE than Phaser 3. Phaser 3 is the latest version of Phaser being actively developed by the original Phaser team. Phaser CE or community edition is a continuation of Phaser 2 which is now maintained by the open source community from v2.7 onwards. There’s two actively maintained versions of Phaser: Phaser CE and Phaser 3. It is one of the most mature game dev frameworks available and comes with a ton of built-in functionality and helpers to make creating your own games a breeze. Phaser.js is a game development framework that lets you build cross platform HTML5 games using JavaScript. There's a new version of Phaser, Phaser v3 but I've found the documentation for this new version very lacking and therefore here we are with v2 which is the more stable version now maintained by the community. This wiki is for Phaser 2.x also known as Phaser CE or Community Edition. You are welcome to use it for your own learning! Hi! This article is part of my personal wiki where I write personal notes while I am learning new technologies.
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